Philips’ new instruments assist gamify the MRI expertise for teenagers

Well being tech big Royal Philips is launching a set of instruments to assist youngsters put together for MRI scans, holding them calm and avoiding the necessity for sedation.

Earlier than the scan, pediatric sufferers can faucet into the cell app that gamifies the expertise of present process an MRI. The app lets children role-play getting an MRI with a digital buddy, so the kid will be the operator encouraging the buddy to lie nonetheless to get an correct scan. The app additionally makes use of augmented actuality expertise so youngsters can see what the MRI system is like earlier than they go to the hospital.

As soon as sufferers are prepared for an MRI, the digital buddy can be built-in into Philips’ “Kitten Scanner,” a handheld instructional device children can use to scan stuffed animals so that they perceive the process higher. The digital buddy can be used in the course of the MRI to information children by means of the scan, like telling them when to carry their breath.

“As adults, many people can expertise anxiousness and stress throughout an MRI examination, and that is very true for our youngest sufferers. By eradicating components that may set off stress, we’re enhancing the affected person engagement expertise for pediatric sufferers to assist enhance outcomes,” Werner Satter, normal supervisor at Philips Healthcare Setting and Expertise Design, mentioned in an announcement.

“With Philips Pediatric Teaching, we deploy gamification to assist youngsters higher put together for his or her MRI scan in a non-threatening setting at dwelling, interacting with the identical character and voice like Ollie the Elephant and pals, who additionally coaches them on the hospital, and may even coach them in the course of the MRI process itself.”


MRIs will be scary for kids, and a few can’t maintain nonetheless lengthy sufficient to get a high-quality picture. 

Some youngsters endure MRIs below sedation or normal anesthesia, however that may trigger unintended effects similar to irritability after the scan. Though anesthesia is mostly secure, there are some considerations that repeated publicity may have an effect on mind growth for kids below age three.


Gamification is a rising development in healthcare for adults and children alike. A research revealed earlier this 12 months in JAMA Community discovered including online game parts like successful factors and new ranges promoted extra bodily exercise in adults with uncontrolled Sort 2 diabetes.

Digital neurotherapeutic firm MindMaze, which just lately introduced $125 million in new funding, makes use of video games to deal with and rehab sufferers with mind accidents and neurological issues. 

Within the pediatric area, digital therapeutic maker Akili makes a video game-like remedy for teenagers with ADHD, most just lately launched on Android gadgets.

And Mightier, a Boston Youngsters’s spinout, makes biofeedback video games utilizing a wearable to show emotional regulation to youngsters.

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